using UnityEngine;
using QFramework;

namespace QFramework.Example
{
	public class Items
	{
		public static IItem item_iron_ingots => ItemKit.DictItem["item_iron_ingots"];
		public static string item_iron_ingots_key = "item_iron_ingots";
		public static IItem item_emerald_sword => ItemKit.DictItem["item_emerald_sword"];
		public static string item_emerald_sword_key = "item_emerald_sword";
		public static IItem item_iron_sword => ItemKit.DictItem["item_iron_sword"];
		public static string item_iron_sword_key = "item_iron_sword";
		public static IItem item_wooden_sword => ItemKit.DictItem["item_wooden_sword"];
		public static string item_wooden_sword_key = "item_wooden_sword";
		public static IItem item_iron_staff => ItemKit.DictItem["item_iron_staff"];
		public static string item_iron_staff_key = "item_iron_staff";
		public static IItem item_wooden => ItemKit.DictItem["item_wooden"];
		public static string item_wooden_key = "item_wooden";
	}
}
